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Zero gravity

When digital 3D models are observed in a sensorial environment, traditional boundaries between their representational properties and their physical experience tend to get blurred. Within this concept of immersive space, it is tempting to ask the question to what extent this autonomous digital space can be considered apart from traditional parameters that determine our spatial context, such as scale, gravity, light, etc.
For this elective course, we constructed an accessible cube (here translated to a triptych of computer monitors), whose faces compose a continuous projection screen for an animated 3D model. Students were asked to visualize, in an endless loop, a trajectory through a digital spatial configuration that takes in account the issues raised above. The resulting answers diverge and explore the potential of variable gravity and lighting, implementations of disproportional scale and spatial illusions resulting from animated textures and architectural objects.

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